Seeing that it wasn't already done after so many months, I made a mod to allow and support ingame player-made investigation missions.
It reacts to your movements and positions ingame, it provides text, quest steps, sounds with updates, and custom voice-overs!
I made a sample quest to demonstrate some of these features.
The making of the sample quest required only a few minutes for normal steps, and of course some more to do my own voice-overs
But overall, it's quick to make a quest to be used with the tool.
The four next things requiring some work are :
- some technical adaptations to the tool ; addressing small bugs, performance drop, bringing small upgrades,
- a lot more features that could be provided ; like more support for group missions (although we did this one as a group, and it worked out really well!) ; an ingame roleplaying character sheet, that you may customize with points (upgrading social skills to receive more intel from witnesses, or other fields...), and that could be checked during a mission ; like more types of graphical hints for quest creators ; and a lot more!
- a focus on quest creation, to provide quests and content in biweekly periods, or weekly periods,
- and a lot (a lot !!) of TSW API exploring and coding, and trial and error, to get it going and better.
Of course there were already a number of technical problems to address.
But since the technical base is now working, it is now a matter of concentrating a lot more work hours into it to make it even better.
For those wanting to try it, I'll put here the download links, versions and download instructions, while waiting for me to setup a project website.
"Secret Missions Mod" and download links:
Download latest version (0.10)
This version is provided with the "Old Man's Request" demonstration quest. This quest can be led by Templar characters, and also has a small SCI flavor.
This version is also updated with the "Case Velvet Stone" demonstration quest (full version!), for Templars starting it in London, and a number of additionnal features.
Other cross-faction demonstration quests will follow!
Install and Uninstall instructions :
Just extract the ZIP file to your game directory. It is a simple mod file that will deploy itself to your mod directory.
The mod isn't loaded by default ; to load it, once the game is launched, type :
The Secret Mission tool will then check your missions and updates them.
Shall you encounter any problem or want to reset the quest, or to unload the mod, type :
Localized TSW versions (like mine, which is localized in french) sometimes have translated chat commands.
I must type /chargerclip instead of loadclip, and /déchargerclip instead of unloadclip, myself.
To find your available commands, press the / key and then TAB.
The Secret Locator is a tool that may be used to send me the Map Location IDs.
It can be started with /loadclip SecretLocator.swf and unloaded with /unloadclip SecretLocator.swf.
Click here to download an example of the quest voice-overs :